Monday, January 17, 2011

Razer Switchblade: How not to design a touch screen device

Talk about predictability and responsiveness. This demo shows us how not to design a product. I should not be too harsh on them though as this is a test unit and not a shipping product. However, having to press multiple times for the device to register an input will be a major killer in terms of user experience. With Apple eating everyone's lunch, no one has the luxury to ignore the user experience any more. a real keyboard that is customizable is a nice touch but even the keyboard looks like it is difficult to work with. There is a long way to go before this device becomes ready for the market.

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